Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Heroes & AI

Notices

Reply
 
Thread Tools Display Modes
Old Feb 09, 2008, 08:00 PM // 20:00   #401
Ascalonian Squire
 
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
Advertisement

Disable Ads
Default

Quote:
Originally Posted by distilledwill
This is one for a Dervish hero that I used a while back, it works really well for spiking down targets quickly:

[card]Avatar Of Lyssa[/card][card]Heart Of Fury[/card][card]Heart Of Holy Flame[/card][card]Mystic Sweep[/card][card]Eremite's Attack[/card][card]Mystic Regeneration[/card][card]Death Pact Signet[/card]

Code: OgijkyrIrOxXx94l73cZus3kLA


Ranger:
This is the code for a Ebon Dust Volley Build:
[card]Ebon Dust Aura[/card][card]Distracting Shot[/card][card]Savage Shot[/card][card]Natural Stride[/card][card]Troll Unguent[/card][card]Favorable Winds[/card][card]Resurrection Signet[/card]
OgokcpYWWuqE4GY4jhqxvmvB2hAA

or you could use a simple BA ranger (with an epidemic twist):
[card]Burning Arrow[/card][card]Distracting Shot[/card][card]Savage Shot[/card][card]Epidemic[/card][card]Apply Poison[/card][card]Natural Stride[/card][card]Troll Unguent[/card][card]Resurrection Signet[/card]
OgUTcVsm3R3+YUNOhZzv23IAAA

The BA epidemic works well with the Surging Channeler ele below as it can spread the conditions which they both inflict.

This is for the Surge Channeler E/Rt:
OghjgwMpYSXVeTYMLggDhDIDJXA

Im afraid i dont usually use warrior heroes, so i cant give you any advice there.
very very nice, tyvm, would any runes be recommended for these builds? and also for the ebon volley build, do u need an earth weapon?
ryu_okunato is offline   Reply With Quote
Old Feb 09, 2008, 08:06 PM // 20:06   #402
Forge Runner
 
distilledwill's Avatar
 
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
Default

Quote:
Originally Posted by ryu_okunato
very very nice, tyvm, would any runes be recommended for these builds? and also for the ebon volley build, do u need an earth weapon?
Yep, you will need an earth bow to make EDA work.

In terms of runes Id use a minor marks and a minor expertise for both of the ranger builds and minors in mysticism, earth prayers and scythe mastery for the dervish.

Use a Marks mask for both ranger builds and you can choose between a Mysticism and Scythe Mastery hood for the Dervish.. cant remember which one I used.
distilledwill is offline   Reply With Quote
Old Feb 09, 2008, 11:41 PM // 23:41   #403
Forge Runner
 
Marverick's Avatar
 
Join Date: Aug 2006
Profession: R/
Default

I'd run expertise mask instead of marks because you'll probably want at least 13 or 14 expertise.
Marverick is offline   Reply With Quote
Old Feb 10, 2008, 05:02 AM // 05:02   #404
Ascalonian Squire
 
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
Default

Quote:
Originally Posted by distilledwill
Yep, you will need an earth bow to make EDA work.

In terms of runes Id use a minor marks and a minor expertise for both of the ranger builds and minors in mysticism, earth prayers and scythe mastery for the dervish.

Use a Marks mask for both ranger builds and you can choose between a Mysticism and Scythe Mastery hood for the Dervish.. cant remember which one I used.
awesome, may i ask y the surgechanneler doesn't have a self-heal?(sry for all the questions)
ryu_okunato is offline   Reply With Quote
Old Feb 10, 2008, 06:21 AM // 06:21   #405
Krytan Explorer
 
Darkside's Avatar
 
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
Default

Quote:
Originally Posted by stef247
The sabway is really nice working in Tyria HM..but in EotN or Factions it's kinda hard to survive.

I picked the three necros, one NPC monk and I am a HB heal party monk...but somehow we are taking massive dmg and 3 (!) healers aren't able to outheal..
You should try running a smiting build with some pve skills in it. I find it a lot easier to kill stuff h/h when I run an offensive build on my monk. The heroes and henchmen seem to be a little stupid when you aren't constantly targeting enemies for them.
Darkside is offline   Reply With Quote
Old Feb 10, 2008, 11:38 AM // 11:38   #406
Forge Runner
 
distilledwill's Avatar
 
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
Default

Quote:
Originally Posted by ryu_okunato
awesome, may i ask y the surgechanneler doesn't have a self-heal?(sry for all the questions)
No problem.

He doesnt have a heal because I always run with another dedicated healer hero, whether that be the WoH hybrid, N/Rt healer or a dual Paragon setup, hes more than safe without a heal.
distilledwill is offline   Reply With Quote
Old Feb 10, 2008, 06:29 PM // 18:29   #407
Ascalonian Squire
 
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
Default

Quote:
Originally Posted by distilledwill
No problem.

He doesnt have a heal because I always run with another dedicated healer hero, whether that be the WoH hybrid, N/Rt healer or a dual Paragon setup, hes more than safe without a heal.
oh ok tat does make since, tyvm

btw does anyone know where i can easily get a 40% HCT, 20% longer enchanting Death staff?
ryu_okunato is offline   Reply With Quote
Old Feb 11, 2008, 12:28 AM // 00:28   #408
Lion's Arch Merchant
 
Join Date: Oct 2006
Default

Quote:
Originally Posted by Darkside
You should try running a smiting build with some pve skills in it. I find it a lot easier to kill stuff h/h when I run an offensive build on my monk. The heroes and henchmen seem to be a little stupid when you aren't constantly targeting enemies for them.
I 2nd that. Smiting builds are underated. If you are running a healing build for your main char, it will screw up even more on the screwed up AI.

I run a signet smiter build with 3 pve skills. It helps a lot as the Sabway (the 1 team build I usually use) has enough defensive skills in them. People finding it hard to survive using Sabway is because they are too defensive. Try a little more offense. You will see a difference.
cyber88 is offline   Reply With Quote
Old Feb 11, 2008, 04:24 PM // 16:24   #409
Wilds Pathfinder
 
Abonai Laguna's Avatar
 
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
Default

Quote:
Originally Posted by mr_groovy
He guys I'm trying to make a synergy for my Elementalist. I think the best elite to take for any situation would be Searing Flames. Because:
1: It does damage to an area.
2: The foes still get hit even though they scatter.
3: Burning it self does already does also a lot of damage.

So how to get most out of burning?

Me
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Steam[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Aura of restoration[/skill][skill]Fire attunement[/skill] & [skill]Rebirth[/skill] or [skill]Signet of capture[/skill]
Sac Ms for instant kd. Steam for close by foes. Steam can be swapped for pve skill, or util skill.

Zhed
[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Mark of Rodgort[/skill][skill]Glyph of Lesser Energy[/skill][skill]Ward Against Melee[/skill][skill]Power Drain[/skill][skill]Fire Attunement[/skill][skill]Resurrection Signet[/skill]
Ward for close by foes. Power drain for interrupt and energy management.

Morghan
[skill]Merciless Spear[/skill][skill]"They're on fire!"[/skill][skill]"Watch yourself!"[/skill][skill]Song of Restoration[/skill][skill]Ballad of Restoration[/skill][skill]Glowing Signet[/skill][skill]"For Great Justice!"[/skill][skill]Signet of Return[/skill]
Tof 25% reduction. WY armor bonus + energy management. SOR + BOR party heal. Merciless for deepwound.

Olias
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Mark of Pain[/skill][skill]Enfeebling Blood[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Enfeeble for weakness, Rip enchantment removal.

Perhaps switch out [skill]Mark of Pain[/skill] for [skill]Blood of the Master[/skill]All suggestions are welcome

Rebirth is only used in case of party wipe and i am the last man standing. But yeah maybe swap for death pact signet
I have used this one for ages, before you posted. Although, I didn't use Mark of Rodgort, but I used Liquid Flame, since It's also good to kind of fast kill quickly tied mobs (Since they actually almost ALWAYS cast or attack)
Abonai Laguna is offline   Reply With Quote
Old Feb 11, 2008, 05:38 PM // 17:38   #410
Academy Page
 
brakner's Avatar
 
Join Date: Feb 2008
Location: Vancouver, B.C.
Guild: Glade Runners [GR]
Profession: R/P
Default

What do you guys think of this version for boss killing? I use to gimp Olias MM build to Blood/Prot, then thought of changing Livia to a Blood/Resto hybrid. She loses WoR and Splinter for SV and Blood Battery for the rest of the H/H crew. I found the Henchman Prot Monk performed way better with +7 Energy regen .

Take Pain Inverter yourself and you make short work of bosses

N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Barbs[/skill][skill]Mark of Pain[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Signet of Lost Souls[/skill]

Curses Magic: 12+1+2
Soul Reaping: 9+1
Inspiration Magic: 9


N/Rt
[skill]Spoil Victor[/skill][skill]Blood Ritual[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]


Blood Magic: 11 +1 +3
Soul Reaping: 9+1
Restoration Magic:10



N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Extinguish[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]

Death Magic: 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9

Last edited by brakner; Feb 11, 2008 at 06:26 PM // 18:26..
brakner is offline   Reply With Quote
Old Feb 11, 2008, 06:18 PM // 18:18   #411
Wilds Pathfinder
 
Abonai Laguna's Avatar
 
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
Default

Quick question. pn the sab healer, is Spirit Light Weapon an option
Abonai Laguna is offline   Reply With Quote
Old Feb 11, 2008, 06:22 PM // 18:22   #412
Desert Nomad
 
tuna-fish_sushi's Avatar
 
Join Date: Dec 2005
Location: California
Profession: E/A
Default

Probably been posted before but... The Three Ebon Vanguard Wards go VERY well with sabs 3 necro build.
tuna-fish_sushi is offline   Reply With Quote
Old Feb 12, 2008, 03:53 AM // 03:53   #413
Sab
Desert Nomad
 
Sab's Avatar
 
Join Date: Dec 2005
Default

Quote:
Originally Posted by Abonai Laguna
Quick question. pn the sab healer, is Spirit Light Weapon an option
SLW is alright, it doesn't really do anything that Mend Body/Spirit Light doesn't already do though. I'd suggest Icy Veins or Spoil if you want more damage out of that character.
Sab is offline   Reply With Quote
Old Feb 12, 2008, 05:54 AM // 05:54   #414
Jungle Guide
 
Mickey's Avatar
 
Join Date: Feb 2006
Guild: Eternal Insight
Profession: D/
Default

I've had alot of fun using these builds:

[skill]Mind Blast[/skill][skill]Rodgort's Invocation[/skill][skill]liquid flame[/skill][skill]glyph of elemental power[/skill][skill]fire attunement[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]death pact signet[/skill]

[skill]animate bone horror[/skill][skill]animate flesh golem[/skill][skill]death nova[/skill][skill]blood of the master[/skill][skill]weapon of warding[/skill][skill]wielder's boon[/skill][skill]signet of lost souls[/skill][skill]death pact signet[/skill]


Flesh Golem is terribad, I know, but I accidentally bought the Factions unlock pack and not the NF one -_-
Mickey is offline   Reply With Quote
Old Feb 12, 2008, 03:51 PM // 15:51   #415
Academy Page
 
brakner's Avatar
 
Join Date: Feb 2008
Location: Vancouver, B.C.
Guild: Glade Runners [GR]
Profession: R/P
Default

Quote:
Flesh Golem is terribad, I know, but I accidentally bought the Factions unlock pack and not the NF one -_-
I find Flesh golem is quite good when you are in an area light on corpses or you need lots of sustainable DPS,Olias sometimes forgets to re-summon during fights when he is minion bombing . I use this when I am trying to do fast DPS and want to keep the minions alive like in Slavers Exile. Don't believe the few negative comments, he has good DPS and can take a huge beating with all the Prot spells on him.

[skill]Animate Flesh Golem[/skill][skill]Animate Bone Fiend[/skill][skill]Animate Shambling Horror[/skill][skill]Blood of the Master[/skill][skill]Extinguish[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]

The reason I chose Shambling Horror's over Bone Horror's is the ratio of melee minions to range. With this setup it forces your MM to make one Flesh, 5 or 6 Fiends and 2 or 3 Shamblings ( which then become Barbed when they die ), which makes for great burst range DPS.


P.S. the other 2 Heroes slots are Sab's SS nec and Rit healer

Last edited by brakner; Feb 12, 2008 at 03:55 PM // 15:55..
brakner is offline   Reply With Quote
Old Feb 17, 2008, 03:22 AM // 03:22   #416
Ascalonian Squire
 
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
Default

hey guys i wonder if this is good but yesterday i was vanquishing with somepeople and i brought my mm hero but someone said tat we needed blood ritual so wat i did was replace the two prots wit blood ritual and dark bond and even though it worked tat other time i'm still wondering if its a good idea in general.
ryu_okunato is offline   Reply With Quote
Old Feb 17, 2008, 07:15 AM // 07:15   #417
Ascalonian Squire
 
Join Date: Jan 2008
Guild: Legacy Of Angels [Halo]
Profession: W/P
Default

Quote:
Originally Posted by Sab
8-man version

N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

[SS Necro;OAhjYwHc4Q5BCN2BlB7OYgVVJXA]

Curses: 12+1+1
Soul Reaping: 12+1
Restoration Magic: 3

Insignias: Tormenter's on chest and legs, survivors on the rest.

Equipment: 20/20 Curses wand, 20/20 Curses offhand.

Variants: Rip/Pure Was for Splinter/Ancestors, Reckless for Insidious Parasite.


N/Rt
[skill]Weapon of Remedy[/skill][skill]Splinter Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

[WoR Necro Healer;OAhjYghsoOYbMm0cyNMHnV1kL]

Soul Reaping: 8+1+1
Restoration Magic: 12
Channeling Magic: 10

Insignias: Tormenter's on chest and legs, survivors on the rest.

Equipment: 20/20 Resto wand, 20/20 Resto offhand.

Variants: WoR/Splinter for Icy Veins/Weapon of Warding or Spoil Victor/Weapon of Warding, Death Pact for Ancestors.


N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Remove Hex[/skill][skill]Protective Spirit[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill]

[Jagged MM;OANTUYT+yZpWFQD4hWS9IgUVB]

Death Magic: 12+1+1 or 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9

Insignias: Tormenter's on chest and legs, Bloodstained on hands, survivors on the rest.

Equipment: 40% HCT, 20% longer enchanting Death staff.

Variants: Monk skills for Putrid Bile/Ancestors/Splinter.

_________


4-Man version


N/Rt
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Enfeebling Blood[/skill][skill]Barbs[/skill][skill]Rip Enchantment[/skill][skill]Ancestors' Rage[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

[SS Necro;OAhjYkHsYO5BhmdoMs78mV1kLA]

Curses: 12+1+1
Soul Reaping: 9+1
Channeling Magic: 9


N/Rt
[skill]Weapon of Remedy[/skill][skill]Ancestors' Rage[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]

[WoR Necro Healer;OAhjYghsoOYbvp0cyNMHnV1kLA]

Restoration Magic: 12
Soul Reaping: 8+1+1
Channeling Magic: 10


N/Mo
[skill]Jagged Bones[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Remove Hex[/skill][skill]Guardian[/skill][skill]Protective Spirit[/skill][skill]Signet of Lost Souls[/skill]

[Jagged MM;OANDUslfOL1qAeAN0SEI1jqK]

Death Magic: 12+1+1 or 12+1+3
Soul Reaping: 9+1
Protection Prayers: 9
do u have one for 6-man or is it the same as one of the other two?
ryu_okunato is offline   Reply With Quote
Old Feb 18, 2008, 02:14 AM // 02:14   #418
Krytan Explorer
 
Mr Pink57's Avatar
 
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
Default

Quote:
Originally Posted by ryu_okunato
do u have one for 6-man or is it the same as one of the other two?
For 6 man I put Splinter back on but keep AR as I take a war along, plus any excuse to drop Pure is great for me being a Paragon :/

pink
Mr Pink57 is offline   Reply With Quote
Old Feb 18, 2008, 03:23 AM // 03:23   #419
Frost Gate Guardian
 
Sorn Xarann's Avatar
 
Join Date: Mar 2006
Guild: Us Are Not [leet]
Profession: W/
Default

Does the Death Pact Signet nerf affect the builds at all?'


From 2 second cast and 8 recharge to
3 second cast and 12 recharge.
Sorn Xarann is offline   Reply With Quote
Old Feb 18, 2008, 03:33 AM // 03:33   #420
Desert Nomad
 
Antithesis's Avatar
 
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
Default

Quote:
Originally Posted by Sorn Xarann
Does the Death Pact Signet nerf affect the builds at all?'


From 2 second cast and 8 recharge to
3 second cast and 12 recharge.
1 sec more for a hard res makes no difference in PvE. If you need to use the sig twice in 12 secs, roll your build again.
Antithesis is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:14 AM // 09:14.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("